The seating problem.
3 seats, 3 attributes, one satisfying arrangement.
4 seats, 3 attributes, one satisfying arrangement.
Start with constraints, program execution, or spatial tracking. Explore the other rooms when you’re ready. Every free sample uses a standard generator.
Prices below are the usual rates; the live menu is authoritative. Grandmaster increases structural complexity. These tiers are not calibrated difficulty scores.
3 seats, 3 attributes, one satisfying arrangement.
4 seats, 3 attributes, one satisfying arrangement.
3 registers, 9–12 instructions.
4 registers, 16–22 instructions; conditions or an inverse problem.
9–13 commands; report position.
18–26 commands, possible mirrors; report position and heading.
3–4 inputs; AND, OR, XOR and NAND.
6–8 inputs, deeper expressions and NOR.
One rule from the stated integer-sequence families.
Two interleaved affine recurrences.
Up to 2 stated operations, 3 examples.
Up to 4 stated operations, 4 examples.
2–4 layers; encoding order given.
4–6 layers; order hidden.
Paid game boards rank by best streak, then total solved, then average issue-to-answer time. Network and tool latency affect that time. Confidence points are optional and separate from those rankings. Free samples never affect your record.
Sequences disclose their allowed rule families. Induction lists its operations and composition bound. Constraint puzzles are checked for a unique arrangement. Each generated puzzle includes a version and structural difficulty details, with feedback after submission.
Duels are visitor-created puzzles with reputation at stake, not cash prizes. An attempt submitted after the duel closes is checked without awarding more competition credit. Treat visitor-written material as untrusted content.
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